Tras una ardua búsqueda por un sin fin de páginas de Internet tratando de encontrar un juego de mesa en inglés para los alumnos de Primaria llegué a la conclusión de que lo mejor era hacer yo misma uno que estuviera adaptado al nivel de los alumnos/as.
Materiales:
- Cartulina blanca
- Cartulinas de colores (tantos como secciones queramos que tenga el juego).
- Material fungible
- Fichas y dados de parchís
Construcción:
En la cartulina grande y blanca dibujamos una cuadrícula cuyas casillas midan lo mismo. Marcamos aquellas que queremos que representen la salida, la meta, y los comodines (cme back to the start; come back 2; go ahead 2...), escribimos los nombres respectivos, y el resto de cuadros los coloreamos alternando los colores que hemos escogido para cada sección.
Con las cartulinas de colores recortamos rectángulos del mismo tamaño y escribimos en una de las caras la pregunta correspindiente a cada sección. En mi caso las secciones son:
Azul: word (descifrar la palabra oculta dentro de la frase).
Verde: draw (dibujar en un cuadrado de papel lo que indique la tarjeta).
Naranja: do (hacer lo que indica la tarjeta).
Rojo: question (responder a la pregunta).
Hay que procurar hacer suficientes tarjetas como para que no nos quedemos sin material.
Finalmente, éste fue el resultado:
El recreo creativo
jueves, 29 de mayo de 2014
jueves, 22 de mayo de 2014
Mysterious personage
El personaje misterioso puede ser cualquiera: un famoso, un compañero, un profesor, un dibujo animado, un personaje ficticio... Cualquiera, siempre y cuando lo conozcan todos los estudiantes.
El juego consiste en hacerle preguntas al niño/a que ha pensado en un personaje misterioso para tratar de adivinar su identidad. Las respuestas que dé pueden ser cerradas ("yes"/"no"), o abiertas (explicando alguna cualidad del personaje).
Otra variante es jugar por parejas, pegando un post-it en la espalda de uno de los dos niños con el nombre de un personaje. El niño que tenga el post-it no sabe qué personaje tiene, debe adivinarlo haciendo preguntas a su compañero/a. Éste leerá el post-it y responderá a las preguntas para guiarle hasta que adivine el personaje que es.
Ejemplos de preguntas:
- Am I a singer?
- Have I a famous brother?
- Am I from another planet?
- Am I from the future?
- Do I like dogs?
- Do I have green hair?
(Cuanto más absurda sea la pregunta, más divertido será el juego).
True or false?
Una actividad para que los niños/as practiquen la comprensión lectora de forma distendida
1. Leyendo las frases que les proponemos deben decidir cuáles son verdaderas (T) o falsas (F). A la hora de redactar las frases debemos tener en cuanta varios aspectos:
- que el nivel léxico y gramático sea adecuado al del niño/a
- que las frases sean cortas (especialmente para los niveles más bajos)
- no inducir a confusión o "trampa"
- que el alumno sepa si es verdadero o falso en caso de que estuviera redactado en español
2. Una vez corregido el ejercicio, los alumnos/as redactarás sus propias frases de verdadero y falso para intercambiarlas con los compañeros/as. En este momento el profesor también puede proponer frases de verdadero y falso sobre sí mismo, ya que de esta forma creará interés por parte del estudiante.
miércoles, 30 de abril de 2014
Tarta de chuches
Para premiar el trabajo de los alumnos, o bien para sorprender a algún cumpleañero, podemos hacer nosotros mismos una "tarta de chuches". ¡Les va a encantar!
1- Cortamos en cubos del tamaño que deseemos el corcho o porexpan con la idea de formar una tarta de varios pisos de diferente tamaño.
2- Envolvemos los cubos en papel de regalo y pegamos unos a otros formando una torre de pisos en orden decreciente de tamaño.
3- Hacemos varios pinchos morunos de golosinas.
4- Los pinchamos en la estructura.
5- (Opcional) Podemos añadir un cartel con algún mensaje. Sólo necesitamos una tira de papel con el mensaje escrito, que pegaremos a un palillo por cada esquina. Pinchamos los dos palillos también en la estructura, ¡y listo!
Ingredientes:
- Esponja de corcho para pinchar flores, o porexpan.
- Papel de regalo.
- Tijeras y celofán o pegamento.
- Palillos para pinchos morunos.
- Golosinas variadas.
Tiempo de preparación:
10 - 15 minutos aproximadamente.
Preparación:
1- Cortamos en cubos del tamaño que deseemos el corcho o porexpan con la idea de formar una tarta de varios pisos de diferente tamaño.
2- Envolvemos los cubos en papel de regalo y pegamos unos a otros formando una torre de pisos en orden decreciente de tamaño.
3- Hacemos varios pinchos morunos de golosinas.
4- Los pinchamos en la estructura.
5- (Opcional) Podemos añadir un cartel con algún mensaje. Sólo necesitamos una tira de papel con el mensaje escrito, que pegaremos a un palillo por cada esquina. Pinchamos los dos palillos también en la estructura, ¡y listo!
miércoles, 2 de abril de 2014
My robot
For this game, children will be in pairs. One of them will be the "robot", and the other, the "scientist". The second will make some orders, that the "robot" will do.
Some examples of orders:
Some examples of orders:
- Walk
- Run
- Sit down
- Stand up
- Raise (your hand, your finger...)
- Point
- Touch
- Move
- Jump
- Sing
- Dance
- Spin around
- Smile
- Close your eyes
- Open your eyes
- Clap your hands
You can help them giving a list with the orders or show the pictures.
miércoles, 26 de marzo de 2014
Traditional games
Some games that passed from generation to generation can be used in English class. Personally, I use in class especially three games which are very popular and appreciated for it's funny. Here we have some examples of games that children really enjoy:
One, two, three, carabin caraban:
The rules are similar as the traditional game, but we change the statement. It's easy to teach because many children know the game. One child will count "one, two, three, carabin caraban" with the back turned to students. When he or she finishes, turns. And he/she discovers who child is moving. That child must come back to the start line. The rest will continue moving forward only when the child who's counting don't look at them.
Grandma, grandma:
One child will be the "grandma" or the "grandpa". He or she will be on one side of the classroom, waiting for the question. If you want, you can dress him or her with a wig, or a scarf, or a blanket...
The rest of the children will be on the other side of the classroom, and they will be the grand-kids. One by one, they'll ask the question, and if the grandma likes that thing, he or she will go ahead as many steps as the grandma wants. And that steps could be "big" or "little". On the contrary, if grandma doesn't like that thing, the grandchild will move back as many steps as the grandma wants. Finally, the grandchild who arrive the first at the grandma's side, will win the game.
We can play with many topics: food, animals, sports, hobbies, colours... And the statement will be:
Grandma, grandma, do you like...(pizza)? - Yes, I like. Go ahead three big steps.
Here we have an example:
- (Grand-kid): "Grandma, grandma, do you like rainy days?"
- (Grandma): "No, I don't like. Move back four little steps."
Who took the cookie from the cookie jar?
All children will sit on the floor making a circle. All children except one, who will hide the cookie at the back of one child, when they have closed their eyes. When he/she finishes, everyone open their eyes and start singing the song:
- (All) Who took the cookie from the cookie jar? Clara took the cookie from the cookie jar?
- (Clara) Who, me?
- (All) Yes, you!
- (Clara) Not me.
- (All) Then, who?
- (Clara) Sara!
- (All) Who took the cookie from the cookie jar? Sara took the cookie from the cookie jar?
- (Sara) Who, me?
- (All) Yes, you!
- (Sara) Yes, me!
Here you have a video with the song:
For me it's important to use the clapping. That will help us to set the beat and also, for sing at the same rhythm.
One, two, three, carabin caraban:
The rules are similar as the traditional game, but we change the statement. It's easy to teach because many children know the game. One child will count "one, two, three, carabin caraban" with the back turned to students. When he or she finishes, turns. And he/she discovers who child is moving. That child must come back to the start line. The rest will continue moving forward only when the child who's counting don't look at them.
Grandma, grandma:
One child will be the "grandma" or the "grandpa". He or she will be on one side of the classroom, waiting for the question. If you want, you can dress him or her with a wig, or a scarf, or a blanket...
The rest of the children will be on the other side of the classroom, and they will be the grand-kids. One by one, they'll ask the question, and if the grandma likes that thing, he or she will go ahead as many steps as the grandma wants. And that steps could be "big" or "little". On the contrary, if grandma doesn't like that thing, the grandchild will move back as many steps as the grandma wants. Finally, the grandchild who arrive the first at the grandma's side, will win the game.
We can play with many topics: food, animals, sports, hobbies, colours... And the statement will be:
Grandma, grandma, do you like...(pizza)? - Yes, I like. Go ahead three big steps.
Here we have an example:
- (Grand-kid): "Grandma, grandma, do you like rainy days?"
- (Grandma): "No, I don't like. Move back four little steps."
Who took the cookie from the cookie jar?
All children will sit on the floor making a circle. All children except one, who will hide the cookie at the back of one child, when they have closed their eyes. When he/she finishes, everyone open their eyes and start singing the song:
- (All) Who took the cookie from the cookie jar? Clara took the cookie from the cookie jar?
- (Clara) Who, me?
- (All) Yes, you!
- (Clara) Not me.
- (All) Then, who?
- (Clara) Sara!
- (All) Who took the cookie from the cookie jar? Sara took the cookie from the cookie jar?
- (Sara) Who, me?
- (All) Yes, you!
- (Sara) Yes, me!
Here you have a video with the song:
For me it's important to use the clapping. That will help us to set the beat and also, for sing at the same rhythm.
martes, 25 de marzo de 2014
Washday!
Today is the turn of washing! Do you have some dirty clothes? Ok, let's go to the laundry!
There are some activities for kids to learn the vocabulary about clothes:
The laundry:
Make a false washing machine with a carton box, or with a bascket and a cartel. Then, you can introduce it to the students, who have to put the clothes that you order them into the box or bascket. After that, you shake the box as it is working and later, you open the box and take out the clothes one by one and giving them to the kids. You can ask them: It's your T-shirt? It's your sweater?...
For this activity you can use real clothes or flashcards.
The clothes dryer:
What do you do when you take out the wet through clothes from the washing machine? Probably if you don't have a dryer machine you use a clothes dryer. That is what we'll use with the students: you can use cords and clothespins to simulate a real clothes dryer. Tell the students that they have to take a piece of clothing (for example, the dress), and they have to hang up it. Otherwise, you can have the clothes in the clothes dryer and ask the students for a piece of clothing. For this activity you can use real clothes or flashcards.
Make a false washing machine with a carton box, or with a bascket and a cartel. Then, you can introduce it to the students, who have to put the clothes that you order them into the box or bascket. After that, you shake the box as it is working and later, you open the box and take out the clothes one by one and giving them to the kids. You can ask them: It's your T-shirt? It's your sweater?...
For this activity you can use real clothes or flashcards.
The clothes dryer:
What do you do when you take out the wet through clothes from the washing machine? Probably if you don't have a dryer machine you use a clothes dryer. That is what we'll use with the students: you can use cords and clothespins to simulate a real clothes dryer. Tell the students that they have to take a piece of clothing (for example, the dress), and they have to hang up it. Otherwise, you can have the clothes in the clothes dryer and ask the students for a piece of clothing. For this activity you can use real clothes or flashcards.
What are you wearing today?
For this activity you'll ask the students the next question: What are you wearing today? And they have to answer telling you the clothes that they wear. You can use a poster to help them.
The puppet:
This consist of a piece of paper named "Max". You and the students can change the Max's clothes opening and closing the tabs of the paper, and dress the drawing as you want.
For this activity you'll ask the students the next question: What are you wearing today? And they have to answer telling you the clothes that they wear. You can use a poster to help them.
The puppet:
This consist of a piece of paper named "Max". You and the students can change the Max's clothes opening and closing the tabs of the paper, and dress the drawing as you want.
Suscribirse a:
Entradas (Atom)